Title: Computer Graphics and Digital Fabrication: Computational Challenges in Designing Virtual Models for Fabrication
BIO: Bernd Bickel will join IST Austria in early 2015 as Assistant Professor. He is a computer scientist interested in computer graphics and its overlap into animation, biomechanics, material science, and digital fabrication. His main objective is to push the boundaries of how digital content can be efficiently created, simulated, and reproduced.
Bernd obtained his Master’s degree in Computer Science from ETH Zurich in 2006. For his PhD studies, Bernd joined the group of Markus Gross who is a full professor of Computer Science at ETH Zurich and the director of Disney Research Zurich. From 2011-2012, Bernd was a visiting professor at TU Berlin, and in 2012 he became a research scientist and research group leader at Disney Research, where he investigates approaches for simulating, designing, and fabricating materials and 3D objects.
Bernd’s work focuses on two closely related challenges: (1) developing novel modeling and simulation methods, and (2) investigating efficient representation and editing algorithms for materials and functional objects. Recent work includes: theoretical foundations and practical algorithms for measuring and modeling the deformation behavior of soft tissue; simulating and reproducing fundamental properties, such as elasticity, surface reflectance, and subsurface scattering; and computational design systems for efficiently creating functional artifacts such as deformable objects and mechanical systems.
Title: A Geometric Approach to Elasticity, Contact, and Design
BIO: Eitan Grinspun is Associate Professor of Computer Science at Columbia University and Co-Director of the Columbia Computer Graphics Group. He was Professeur d’Université Invité at l’Université Pierre et Marie Curie in Paris in 2009, a Research Scientist at the Courant Institute from 2003-2004, a graduate student at the California Institute of Technology from 1997-2003, and an undergraduate in Engineering Science at the University of Toronto from 1993-1997.
He was named an NVIDIA Fellow in 2001, Everhart Distinguished Lecturer in 2003, NSF CAREER Awardee in 2007, Alfred P. Sloan Research Fellow in 2010-2012, one of Popular Science magazine’s Brilliant Ten Scientists in 2011, and one of Fast Company magazine’s Most Creative People in Business in 2013. Technologies developed by his lab are used in products such as Adobe Photoshop & Illustrator, the fashion startup ThunderLily, major film studios, and in basic physics and engineering research. He has been profiled in the New York Times, Scientific American, New Scientist, and mentioned in Variety. His recent film credits include The Hobbit, Rise of the Planet of the Apes, and Steven Spielberg’s The Adventures of Tintin.
Title: Advent of RGBD Images: Image Editing, Relighting & Compositing
BIO: Sunil Hadap is Senior Manager at Adobe Research. His passion is use of high-performance computing, available in desktops and notebooks (and recently tablets), to develop innovative design paradigms and user experiences of the future. His most recent research interests include Computational Imaging/Photography, Simulation based Design Tools and 3D Acquisition. He has developed and shipped number of technologies into Adobe’s flagship products. Before joining Adobe, Sunil worked at PDI/DreamWorks for four years (2003-2006) developing some cool special effects and character dynamics technologies — strand & hair dynamics, rigid bodies, particles and fluids. His filmography includes Shrek2, Shrek The Third, Madagascar, Over the Hedge. Sunil obtained his PhD from MIRALab, University of Geneva in 2003.