Autodesk / University of British Columbia (UBC)
BIO Robert Bridson is currently a Senior Principal Research Scientist at Autodesk, where he works on the next generation of physics-based simulation for visual effects, and also an adjunct professor at the University of British Columbia where he previously worked for a decade. He is known for his work on fluid simulation, collision problems, explicit mesh surface tracking, and numerical linear solvers. His accomplishments include an Academy Award for early work on sparse voxel structures and screen credits on several films including The Hobbit.
BIO Daniele Panozzo is a senior postdoctoral researcher at ETH Zurich. He obtained his PhD from the University of Genova in 2012. He has been a visiting researcher at the University of Maryland, the Courant Institute of Mathematical Sciences (NYU) and ETH Zurich. His research interests are in digital fabrication, geometry processing, architectural geometry and discrete differential geometry. Daniele’s doctoral thesis was awarded the EUROGRAPHICS Award for Best PhD Thesis and his work has been covered by Swiss National Television and various national and international printed media. Daniele was awarded the EUROGRAPHICS Young Researcher Award in May 2015. He is leading the development of “libigl”, an open-source geometry processing library that supports academic and industrial research and practice. Libigl was awarded the EUROGRAPHICS Symposium of Geometry Processing Software Award in July 2015. Starting spring 2016, Daniele will be an assistant professor at the Courant Institute of Mathematical Sciences in New York University.
BIO Florence Bertails-Descoubes is a young tenured researcher (“chargée de recherche”) at Inria in Grenoble, France. She received in 2002 a MSc in Image, Vision and Robotics and completed in 2006 a PhD on hair simulation at INP Grenoble, which was awarded the national SPECIF prize from the French community in Computer Science. In 2006-2007, F. Bertails-Descoubes worked at the University of British Columbia as a postdoctoral researcher before joining Inria in September 2007 as a permanent researcher in the BiPop research group. Her research interests deal with the modeling and the simulation of complex mechanical objects, mainly for computer graphics and virtual prototyping applications. In particular, she is interested in the modeling of nonlinear slender structures (rods, plates), the handling of contacts with friction for modeling heterogeneous materials (such as hair or granulars), and the control of physical simulators. She has received in 2015 a starting grant from the European Research Council to work on the inverse modeling of slender structures in the presence of frictional contact. F. Bertails-Descoubes regularly presents her work at premier international conferences in Computer Graphics such as ACM SIGGRAPH or Eurographics, and maintains strong collaborations with industrial partners from the fields of cosmetology and virtual entertainment.