研究成果

[Invited Talk] Digital animation techniques and high performance computing
Ken Anjyo
Northeastern Asian Symposium: Method and Modeling for High performance Scientific Computing, Chengdu, China, 2013.9
In the film, video game and animation industries, the ultimate goal is not a completely physics-based reality but a plausible, believable reality. In this talk, I will describe a few of our recent research work that should meet such practical demands in creating elastic body animation and realistic facial animation. Considering these research efforts, I will also discuss the role of high-performance computing in making tools and systems usable in a digital production workplace.
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